Yesterday I spent my entire time on DevPro playing with my Dragunity deck. I wanted to see how it fared against the new heavy trap format. And just as I suspected, it suffered quite a bit.
However, I noticed a few things that I think could make Dragunity very playable this format. I won most of the games where I went first and could get Stardust Dragon on the field during my first turn. I was also able to win most games that I started second as long as I opened with Legionnaire and a way to get Akyls in the graveyard. Every win was a struggle and I had to be patient, but I believe Dragunity can still be effective this format.
I think a Dragunity build that centered around Legionnaire and Akyls (3 of each) and less on Dux and Phalanx (2 of each) would work really well this format. Being able to clear away the opponent’s monsters and back row is not only really handy but pretty vital this format when people are setting 4 back row on turn one.
With a Legionnaire/Akyls centric deck, you could control the field to an extent. With Dragon Ravine, its still easy to search for Dux and Phalanx, so making level 8 synchros is still a simple task. Scrap Dragon would be a good level 8 to focus on as well because you can destroy cards with his effect. Because the deck would be more controlling, I think you could run fewer “boss” monsters. I think you would only really need 2 Dragunity Arma Mystletainn and none of the Dragunity Arma Leyvaten. I don’t think running Tempest with Gold Sarcophagus is essential either. I don’t really see the OTK decks being all that consistent this format. Eliminating the above cards would allow more room for traps.
I don’t know how well a deck like this would actually work, but I want to try it. I know Dragunity is usually a more offensive deck that sacrifices hand advantage for field presence, but I don’t think it has to be that way. The Dragunity archetype has a huge variety of tools at its disposal and I want to try them out.
I don’t think I would run something like this competitively but I really want something to disrupt all these decks on DevPro that are running so much back row. Have you ever tried something like this? Do you think it has a chance of working? What are some traps that you think would be the most effective? Let me know in the comments!